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Simple-Multiplayer-Unity3D / Multiplayer Project / Library / PackageCache / [email protected] / UnityEditor.TestRunner / TestLaunchers / PlayerLauncherTestRunSettings.cs
using UnityEditor.TestTools.TestRunner.Api;

namespace UnityEditor.TestTools.TestRunner
{
    class PlayerLauncherTestRunSettings : ITestRunSettings
    {
        public bool buildOnly { set; get; }

        public string buildOnlyLocationPath { set; get; }

        public void Dispose()
        {
        }

        void ITestRunSettings.Apply()
        {
        }
    }
}